Yun Jeong Ko
(aka kOkO)
Profile
I’m a 2D Designer & Illustrator currently at TikTok, creating exciting visual assets; text templates, stickers, effects, and other tools for character-driven content catered towards a global audience. I utilize graphic design, illustration, and AI-assisted workflows to build expressive, emotionally resonant visuals that feel human, even in an AI-powered world.
Before working in 2D, I spent years as a 3D modeler and texture artist, which gave me a strong sense of form, detail, and storytelling.
Tools I Use Frequently:
Photoshop | Illustrator | AI-assisted design tools
2D Designer
- Designed 2D assets for TikTok Photo Mode & Text Templates
- Created stickers, icons, badges, and high-volume visual assets
- Developed character-based illustrations for in-app creative features
- Built scalable visual systems for new product features
- Optimized templates for global users (style, clarity, readability)
- Collaborated closely with Product, RD, and Localization teams
- Troubleshot design tooling (Automan / LOKI / internal tools) and provided workflow feedback
- Tested templates in TTM and documented asset requirements
- Created fast-turnaround graphics using AI-assisted workflows
- Maintained internal asset libraries and naming systems
- Worked on visual experiments, playful styles, and seasonal themes
2010-2020
N.Y
Psyop, Hornet, Mtv, We are Royale,
Click 3X, Nathan Love, My Active Drive Way,
Compadre,1st Edit
Click 3X, Nathan Love, My Active Drive Way,
Compadre,1st Edit
3D Artist / 2D Designer
3D Artist
- Modeled 3D environments, props, and stylized characters
- Created high-quality textures using hand-paint + digital hybrid workflows
- UV mapping & clean topology
- Lookdev & material refinement
- Built cohesive visual styles for game/animation assets
- Collaborated with animators/devs to ensure assets behaved correctly in-engine
- Maintained asset libraries and contributed to pipeline organization
- Created concept sketches to guide 3D forms
- Optimized models for performance without losing visual quality
2D Artist
- Illustrated characters, props, and environments
- Designed UI elements, icons, and small in-game visual assets
- Made concept art for character designs & style guides
- Created marketing visuals, posters, and graphic design pieces
- Drew storyboards and rough visual narratives
- Painted textures by hand for both 2D & 3D assets
- Explored multiple art styles (cute, stylized, painterly, cartoony)
- Collaborated with small teams, contributing across multiple roles
- Rapid prototyping: fast sketches → polished finals