Resume

Yun Jeong Ko

(aka kOkO)

2D Designer & Illustrator

 
 

E-mail

ko.yunjeong.art@gmail.com
 

Located

 
Los Angeles
 

Profile

I’m a 2D Designer & Illustrator currently at TikTok, creating exciting visual assets; text templates, stickers, effects, and other tools for character-driven content catered towards a global audience. I utilize graphic design, illustration, and AI-assisted workflows to build expressive, emotionally resonant visuals that feel human, even in an AI-powered world.
Before working in 2D, I spent years as a 3D modeler and texture artist, which gave me a strong sense of form, detail, and storytelling.
 
Tools I Use Frequently:
Photoshop | Illustrator | AI-assisted design tools
 

Work Experience

 

2020-2025

L.A
TikTok
 
 
 
 
 

2D Designer

  • Designed 2D assets for TikTok Photo Mode & Text Templates
  • Created stickers, icons, badges, and high-volume visual assets
  • Developed character-based illustrations for in-app creative features
  • Built scalable visual systems for new product features
  • Optimized templates for global users (style, clarity, readability)
  • Collaborated closely with Product, RD, and Localization teams
  • Troubleshot design tooling (Automan / LOKI / internal tools) and provided workflow feedback
  • Tested templates in TTM and documented asset requirements
  • Created fast-turnaround graphics using AI-assisted workflows
  • Maintained internal asset libraries and naming systems
  • Worked on visual experiments, playful styles, and seasonal themes

2010-2020

N.Y
Psyop, Hornet, Mtv, We are Royale,
Click 3X, Nathan Love, My Active Drive Way,
Compadre,1st Edit
 
 
 
 
 

3D Artist / 2D Designer

3D Artist
  • Modeled 3D environments, props, and stylized characters
  • Created high-quality textures using hand-paint + digital hybrid workflows
  • UV mapping & clean topology
  • Lookdev & material refinement
  • Built cohesive visual styles for game/animation assets
  • Collaborated with animators/devs to ensure assets behaved correctly in-engine
  • Maintained asset libraries and contributed to pipeline organization
  • Created concept sketches to guide 3D forms
  • Optimized models for performance without losing visual quality
 
2D Artist
  • Illustrated characters, props, and environments
  • Designed UI elements, icons, and small in-game visual assets
  • Made concept art for character designs & style guides
  • Created marketing visuals, posters, and graphic design pieces
  • Drew storyboards and rough visual narratives
  • Painted textures by hand for both 2D & 3D assets
  • Explored multiple art styles (cute, stylized, painterly, cartoony)
  • Collaborated with small teams, contributing across multiple roles
  • Rapid prototyping: fast sketches → polished finals

Education

 
 

2005-2010

N.Y
 
 
 
 
 
 

School Of Visual Arts

BFA Computer Arts